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7 days to die farming light
7 days to die farming light






7 days to die farming light
  1. #7 days to die farming light mod
  2. #7 days to die farming light full

#7 days to die farming light full

Throw in removing the ability of repairing gear and you find yourself using various pistols until they break and you find the recipe to start crafting ones that start at full durability. Doing that, I found I had to find the recipes while out looting or get lucky to find it at a trader if I wanted to have a Q3 or higher pistol early game.

7 days to die farming light

Take for example - removing recipes unlocks from perks while at the same time lowering the chance of finding any gear Q3 or higher in loot. You can also make other changes that impact the game and having traders still around is critical. So now you only get dukes from them which they will gladly take in exchange for an expensive Q6 pistol that they just happen to have in stock 🙂

#7 days to die farming light mod

I did that with my mod and I found the game more difficult to play - but I increase the cost of items, removed any gear quality 5 or less from their stock, and removed quest item rewards. The game can be harder and still have traders, you just have to nerf them really. If you want a harder game, play without traders. Like anything else in the game.Įdited Septemby meganoth (see edit history) But thats ok, it is a game, farming has just to work and look somewhat similar to real farming if you don't look closely. If you want to argue with reality: There you can have a total crop failure for multiple years no matter the size of your field, that is absolutely impossible in the game at LotL 3. With maxed farming perk food production is absolutely trivial, you can't even fail theoretically! Even if you constantly rolled no seed for harvest after harvest you still would constantly gain food. Don't tell them that reality works differently, they know this already, for many many things in the game. Show the developers that it doesn't work if you want the game to change. The production with maxed farming perk is 7 per plant when it takes 5 just to make one seed and that’s just not how it works when logically you should be able to extract seeds or whatever part grows more of a fruit or veggie from even just having one unless it’s something genetically modified to be seedless. When being able go get a 75% chance of a seed at the least would be more reasonable. That 50% chance gets real shaky and again the farming perks don’t do anything for it. More often than not I was getting less seeds than I put in. Which I happened to be there doing recentlyīut would like to get the game on my account sometime. The number of produce you get back at LotL 1 is usually enough to produce enough seeds AND get something out of playing solo on my cousin’s steam account sometimes when I’d be hanging out with him and his wife or when I baby sit their pets while they went on vacations. A bad harvest was usually followed by a normal or good one giving me enough produce over the long run. I didn't need any luck, just normal average rolls over the long time of playing. And no serious production line (like potatos or corn) ever shrank perceptively through long strings of improbably bad luck. We always had enough food, too much even at the end. I used about 35 farm plots to feed 4 people in a MP szenario. I have used LotL 1 for a while now (I even used LotL 1 once when I perked into FOR just to try it out) and found it quite effective in practice. What were your results when you tried it out? How big was your farm for how many people? What did you do exactly when you had a bad harvest? People did complain about jars not coming back from cooking.Įdited Septemby Adam the Waster (see edit is even with the farming perks you it might just barely get efficient assuming you get lucky with RNGĪ Good amount of the time you’re not gonna be getting enough seeds back and the farming perks do nothing for your chance of seeds. And if it is that dumb, why didn't you protest about gas, oil and acid having no containers either? Let me guess: You didn't even notice there are no empty gas cans, right? 😉 Because it simply works without containers. What is so important about them? They already strangely vanish if you use the water in any recipes. What exactly do you find wrong with this scheme? Is it that you need to many farm plots at LotL 1? Or is it that you can't really farm without a perk point invested ?Ībout the glass jars. Seed production from produce makes no sense. Then farm plots are only useful for growing seeds you happen to find. Put 2 or 3 points into farming and it gets even easier.ī) Don't put any point into LotL. Currently you have a choice with farming:Ī) Put one point into Living of the Land and your farm is self-sustaining and efficient and gives you 1.5 produce per plant on average after making enough seeds for the next harvest.








7 days to die farming light